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XTREME GAMING TOURNAMENT

Entertainment
₹ 100 Onwards
Sat, 20 Apr 2019, 10:00 AM - Sun, 21 Apr 2019, 6:00 PM

Price Details

  • Pub G - Solo Pass₹100
  • Apex Pass ( Solo )₹100
  • Fifa Pass ( Solo )₹200
  • Pub G - Squad Pass ( 4 Memeber ) ₹400
  • Counter Strike Global Offensive - Group Pass ( 5 Member )₹1500

Xtreme Gaming Tournament

  1. Counter Strike: Global Offensive
  2. PUBG (Squad)
  3. PUBG (Solo)
  4. APEX
  5. FIFA

XGT GAMES RULES AND REGULATIONS

Counter Strike: Global Offensive
Selection Process

  • You must have an active CS:GO account in good standing and add it to your profile.
  • Team captains are required to update the admin beforehand and provide full details on players and Stand-ins. This includes full name, in game nickname, and steam account.
  • Each team must have 5 players and 1 stand-in player but cannot be an existing player in the tournament. (even if that player was eliminated in an earlier stage)

Server Settings:

The following game settings will be used:

  • mp_startmoney 800
  • mp_roundtime 1.75
  • mp_freezetime 15
  • mp_maxrounds 30
  • mp_c4timer 35
  • sv_pausable 1

Settings for overtime:

  • mp_maxrounds 6
  • mp_startmoney 10000

Map pool:

The map pool will always be the Active Duty map pool and therefore might be updated before each tournament:

  • de_dust2
  • de_nuke
  • de_cache
  • de_train
  • de_mirage
  • de_cobblestone
  • de_overpass

Game rules:

Choice of side:

  • A knife round will be played to determine the side. This is forced by the server. The winner of this knife round will choose the side by typing .stay or . switch in the chat.

Server crash:

 

  • If the server crashes before three rounds have been completed (in a half), the server must be restarted and the half’s score will be reset to 0-0.
  • If the server crashes after the third round has been completed, the half must be restarted with start money 2000 and the score will be counted from the last completed round. The start money is set to 2000 and the team that lost the last round kills itself using “kill” in the console. This round does not count. The half continues with the following round. The start money has to be set to 800 again.

Player drop:

  • If a player drops the server will be paused at the end of the current round (see rule Game pausing).
  • The waiting time for a dropped player is 15 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed. In case the dropped player does not reconnect within 15 minutes and there should be no substitute available, the team must continue playing with one less player.

Warmup

  • To start the match all contestants have to type .ready in the chat.
  • Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.

Restrictions:

Illegal scripts:

In general, all scripts are illegal except for buy, toggle and demo scripts. Here are some examples for illegal scripts:

  • Jumpthrow
  • Stop shoot scripts (Use or AWP scripts)
  • Center view scripts
  • Turn scripts (180° or similar)
  • No recoil scripts
  • Burst fire scripts
  • Rate changers (Lag scripts)
  • FPS scripts
  • Anti-flash scripts or binding (snd_* bindings)
  • Bunny hop scripts
  • Stop sound scripts

Violations of this rule will lead to a warning the first time. If in team matches more than 1 player played with wrong client settings and they have been
warned before already, the match will be deleted.

In-Game overlays:

All In-Game overlays – provided by the game itself – except the following are forbidden:

  •  cl_showpos 1
  •  cl_showfps 1
  •  net_graph 0/1 (nevertheless you are not allowed to abuse the net_graph to help you aiming)

Custom files:

The HUD can be changed as long as no information is deleted or falsified which is available in the standard HUD. If you use a custom HUD, it has to be
readable. If an admin is hindered in his work because of unreadable HUDs, penalty points could be assigned. Protests or support tickets because of
unreadable HUDs will be rejected immediately. Custom files are only allowed for your HUD and GUI .Other custom files are forbidden, including custom
models, changed textures or sounds (volume, soundscapes).

Illegal software and hardware tools:

Changing the game graphics or textures with the help of video card drivers or similar tools is illegal. Furthermore any kind of overlay that displays the
system performance while playing (e.g. Nvidia SLI Display, Rivatuner Overlays) is illegal. Tools that only display the FPS are legal.

You will be punished regardless of whether the changes have been made using external hardware or software and regardless of actively using them or not.

Color depth:

The usage of a color depth of 16 bit is not allowed. Trying to prove the use of 16 bit with screenshots is not allowed and protests about this will be rejected.

Content of the config folder:

In the config folder you are only allowed to have config files. Pictures, demos, screenshots and zipped files are forbidden. If an admin is hindered in his work
because of too many unclear config files, penalty points (1-3) can be assigned. Protests and support tickets opened because of this rule are illegal and will be
rejected.

Starting Match:

All teams are expected to be there and confirm their attendance 30 minutes before the start of the match.

Breach of Rules:

Foul language, offensive and disruptive behavior shall not be tolerated from any player and will result in the following:

  • First Warning that the team captain has to acknowledge
  • Second Warning will lead to forfeiting the game.
  • Third Warning will lead to disqualification from the tournament.

Game Admin:

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where
the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential.
Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

FIFA 18
 

Settings : Standard settings
Match durance: 12 minutes (6 minutes per half)
Game speed: Normal
Level: Legendary

GENERAL RULES:

1) All matches should be played by a  ́Friendly Match ́
2) Only tactical defense is allowed.
3) It ́s forbidden to use custom formations, only the standard formations are allowed to use.
4) When the EA servers are going down during a match, and participants are getting kicked out of the match, the specific match of that round wel be played
again.
5) When the connection is lost, the match will be resumed at the remaining time and the current score.

TIE BREAKER:

1)When the scored goals are the same, then there will be a new match with Golden Goal. The first team that scores, wins the match. OR continue the game
with extra time and if necessary, penalties.

2)All rounds in the knock-out stage will be Best of One.

OTHER RULES:

1)It is allowed to play with club- and national teams.
2)It is allowed to change your team during the tournament.
3)There has to be played with an Ultimate Team.

PUBG Mobile (Solo, Squad)

Rules and regulations:

  • Decisions taken by the XGT Admin team will be final and binding and will not be reversed under any circumstances.
  • Violation of any of the rules mentioned below will be eligible for a DQ. The admin team will determine if a DQ will be levied or not.

Games Rules:

  • Server : Custom Match
  • Lobby ID and password will be provided 60 mins prior to match start time via Whatsapp
  • Qualifier Format: Single Match (Classic)
  • Emulator is NOT allowed any player found using emulator will forfeit the tournament and will be banned from tournaments.

Maps:

 

  • Erangel

Other Rules:

  • All players are expected to have read and accepted the rules
  • Tournament admins has the last decision on any problem that may occur.
  • Teaming is Not allowed If anyone found teaming in the solo tournamentwill result in ban.
  • Any issues should be reported directly to the admin.
  • We highly suggest that players check their connection for the match before joining the lobby.
  • Rematch will not take place for any disconnections whatsoever.
  • If a player’s connection to the server becomes unreasonable during a game (lag spikes), the Game must be played.
  • If any player disconnects during the match they forfeit the game unless they are able to reconnect back to the session.

How do I get the custom Match Info?
Custom Match Name and password will be provided 60 mins prior to match start time via Email / SMS / Whatsapp

APEX LEGENDS

Code of Conduct:
1. Disruptive behavior is not tolerated. This includes, but is not limited to, spam, scam/referral links, harassment, unnecessary pings, and misuse of text and voice
channels.
2. Begging, boosting, hacking, cheating, or other game vendor ToS-breaking behavior is strictly forbidden.
3. Be considerate of other users. No bullying, no hate speech, no trolling, no toxicity, etc.
4. Final verdict and rule interpretation is subject to tournament admins and officer decision.

General Rules:

  • The registration period ends one hour before the start of the tournament.
  • There will be a 5 game slot for the first round. In this slot, your team earns points by getting kills and placing in the top five squads in your game. You

will be submitting your total score for the event. To move on to the second round, you along with your team will need to be within the top five teams
in the tournament. At the end of the first round, scores are submitted and tournament staff tally the results to see who moves on.

  • During round two, the same rules apply as the first round. The second round has 5 matches as well. At the end of the second round, teams will

submit their best match score with accompanying screenshot. Tournament staff will tally all of the submissions and points and the final winner is
announced.

Earning Points:

We have changed our scoring rules. We have decided to remove earning points by getting damage. Only kills and placement will earn you points. If the final teams
end with identical amount of points, their team overall damage will be used as a tiebreaker.
• Every kill = 1 point
• 5th place = 1 point
• 4th place = 2 points
• 3rd place = 3 points
• 2nd place = 4 points
• 1st place = 5 points

Tracking Teams:

The tournament staff will be using various methods to determine validity of your Games. If any players are found to be dishonest, attempt to trick or cheat the system, the player and the team will be disqualified immediately.

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